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Programmargh; Noun, Specific. Red Haired Loon who spends
all day with his feet on a desk
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Some people are Gurus, others are Wizards, bet you can't guess which I am...
| Personal Waz: | Address: | Languages | Machine Experience: |
| Name:Ian Crowther Rank:KSC (+ RGB) Serial Number: 04/03/1970 Age: 31 Blood Group:None. |
61 FairMead Crescent Edgware London HA8 8YH (That's London England. Take Note) |
C C++ BASIC (Pick a flavour) 68000 6502, 65816 Z80 (at a pinch) |
PSX, PS2 MSDOS Win 95/98 Linux Amiga NES SNES |
Currently working for Kuju Entertainment, Having a wonderful time working with a great team on a rather spiffing game called FireBlade, in which you "blow shit up" (classy design brief that one) with one of a pair of heavy duty combat helicopters.
In the beginning there was British Aerospace,
wherein many planes were made.
I moved upon the face of the Flight test and Assembly building
and saw that it was good.
BA however didn't suit me at all, so after a mere four months I
left to follow my true vocation, or anything that meant I could
stay in bed 'til 10:30.
Argonaut
Software. Now there's a name to conjure
with. Mainly disappearing acts I expect.
Eight and Three quarter Years (1000.11b) I spent there, toiling
away, working hard and perfecting my skills as a slapper of
keyboards and a knower of secret knowledge. It was fun, it was
exciting, adventurous and full of really wild things (mostly
other programmers) but those heady days could never last and the
success of the company meant a massive change in working style.
In came the suits and the 'Have a nice day' people, out
go I.
Then on to contracting.
Where created strange and wonderful things for people who wanted
them....
2 Years working for Warez Ltd. writing an entertaining and
original Turn based internet Strategy game.
Ready, working and with a loyal and growing user base even for
the Beta release.
Then the Publisher closed their UK office, folded and, took our
game with them.
Damn.
An Email to SMS gateway for JCP computing. Still available as far as I know.
| Back to the world of regular Salary
and a job with Fube Industries writing the gameplay code
for a PSX and PC platform shooter in a B-Move Styl-E. Attack of the Saucerman. It's great, Buy it. |
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Alas Fube bit the bullet and then the dust when various publishers (Hi Havas, how would they be hanging if you had any ?) couldn't make their alledged minds up about signing any of our designs. Would have been simple if they'd just said "no" but hey didn't the Hmm'd and Hawed and we starved to death in the meanwhile...
A brief spell with Asylum
Entertainment, working on Sabrina the
Teenage Witch.
A great bunch of lads, but ultimately not for me, we parted
company after only a short time. Shame really.
Here are a few of the games I've been involved with over the years.
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Non Games Stuff